THE YEARS, PEOPLE, ARE FLIPPING BY IN A SPORADIC FASHION. NEVER HAVE WE HAD SO MUCH TO DO, SO MUCH TO DO AND SO MUCH TO DO IT.
We had barely any time in the run-up to release day, but with everybody still playing the game as early as Sunday night, that was a bonus. Playing an alpha for one week is one thing, but playing it for six months on end…
I’m sure it would have broken my machine if I wasn’t paying attention.
Despite what I said about alpha builds, testers are actually a boon in that it means the game is totally more stable and my game really is only two or three more updates away from being ready for beta. And since I had very little else to do, one of those updates was to fix severs: I think I’m getting more people in now, and I really like how it feels.
You know, for all the awful shoddy code, really amazing game design and development, all of the faults of the designers…this is really a good game severs . The actual gameplay of the game itself, at least from a real-time strategy perspective, is really quite solid. If you can stop thinking of it as just an extension of a poorly-designed previous game and treat it like a fully-fledged commercial game, you’ll get a lot of entertainment out of it.
And if you really just want to be a noob, you can always just play it for hours on end until it goes to hell and the servers are overrun. Then when you turn on your console, all you have to do is blow off steam in like two or three hours until the servers get overloaded, and then you can finally sit down to play again.
Or play it while you’re lying in bed with a hangover.
I was told about one guy, an ex-colleague who works at Microsoft, who spent ten hours playing the game one night after having gone out with his girlfriends. He got home, and was not having a good night, and decided to get up, go to bed, play another fifteen hours of the game, get up again, get on the computer, play another hour or so.